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Old 12-11-2006, 04:49 AM   #29
MoriartyL
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Quote:
Originally Posted by Simo Sakari Aaltonen View Post
One could perfectly well make an absolutely delightful and life-enhacing adventure game from the scenario you mentioned. The first two Cryo Atlantis games gave clear evidence that exploring beautiful surroundings, surrounded by beautiful sounds, is enough.
Never played those games, nor seen the movies you refer to, but I'd argue that the experience of exploration and discovery is not, in itself, a story at all. So it doesn't really go against that definition of a story; It only demonstrates that an adventure game can have a focus on world design rather than a focus on story and be very entertaining.

I also have trouble seeing how the emphasis on conflict in stories is "in great part the reason the world is in deep trouble". Are you implying that everyone in the world is simply imitating the entertainment they see, and without that entertainment there would be less conflict? And how is it "arbitrary and narrow-minded" to enjoy witnessing conflict? It seems to me that this is a natural predisposition, not something which has been cultivated by our media. The media is only taking advantage of the human truth that we enjoy conflict and resolution by using conflict and resolution to entertain us, which I don't see as a problem at all.
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