Quote:
Originally Posted by Simo Sakari Aaltonen
One could perfectly well make an absolutely delightful and life-enhacing adventure game from the scenario you mentioned. The first two Cryo Atlantis games gave clear evidence that exploring beautiful surroundings, surrounded by beautiful sounds, is enough.
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I seem to remember a conspiracy against the queen as a main plot point in
Atlantis.
Atlantis 2 is trickier, because it hardly has a story (much like many would accuse
Koyaanisqatsi of). However, incomprehensible as it is, player's objectives in each chapter
still resolve around defeating some kind of adversarial characters or forces.
Just because exploring the surroundings made a bigger impression on you, doesn't mean the conflict(s) didn't exist in these two.