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Old 12-05-2006, 10:47 PM   #20
Kurufinwe
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^ Seconded.

For that matter, I can't see how Still Life could be construed as "mature", at least not in the positive sense of the word. It's just a standard detective game, just gorier than usual.

As a matter of fact, I'm not sure the terms of the problem are really clear in this discussion. There's a huge difference between "deep and serious" (what "mature" should really mean) and "violent and/or full of sex" (what "mature" tends to mean now because of those dumb ratings). I'm not really interested in seeing more of the latter in games just for the sake of seeing more -- but I'm not against it if it's actually justified by the depth and seriousness of the game.

As to depth itself, I'd be glad to see more of it in games, but it requires some actual writing talent, and a real capacity for saying relevant things -- something I've yet to see much of in this industry.

Furthermore, I don't believe being serious and relevant necessarily means having to tackle everyday, real-world problems. As a matter of fact, I tend to believe that the more you stick to the news of the day, the more you risk missing fundamental ideas and the more you tend to get irrelevant after a few years. So I can't see why fantasy, or SF (by which I mean "real" SF, not just today's world + flying cars * la Tornquist) couldn't deal very appropriately with deep and serious matters.

And finally, whatever your subject matter, a game always has to be entertaining, one way or another. Too many people equate making boring movies or books with doing something relevant, and confuse incomprehensibility with genius -- and just end up producing pretentious, irrelevant hogwash. I hope we'll never see that happen to games.
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