I'm all in favour of dealing with "mature" subjects, but I don't think that every developer should start attempting to be "mature" just for the sake of it; deep thought is not the be-all and end-all of these things. It's like in other mediums: it's very easy to stray into being pretentious. There's always going to be a market for purely entertaining games, and I don't think that the presence of one must mean an absence of the other.
That and I suspect that it's very hard to sustain all the factors that go into such an attempt over the increased length of the game. I've yet to see a game in which this "maturity" is anything other than a passing nod.
Finally, I'm not convinced that the adventure game is necessarily the best placed genre to deal with some of these themes. Particularly if the aim is to design a risk-free game for the player; to me, investigating a series of grisly murders doesn't work as well when there's no risk to my character.
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RLacey | Killer of the Thread™
I do not change to be perfect. Perfect changes to be me.
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