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Old 12-05-2006, 04:00 PM   #8
Melanie68
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I like the idea of a more complex story but I don't like it when they start marketing it as such (i.e. play such and such a game - our story is profound and meaningful, etc.). I think it's important to present your game and story and let the player take it in and decide what it means to her/him.]\

Edit: I should also say I'm more like Colpet. I can deal with some seriousness but if it's too real and too reflective of today's society, I'll tend to stay away from it.

Last edited by Melanie68; 12-05-2006 at 04:22 PM.
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