That’s right, the Scumm interface, or “verb/noun point-and-click interface," had its predecessors. But the thread was about the comparison between Sierra and Lucasarts, and my posting about the assertions that LucasArts were the godfathers and had a bigger influence on the genre. The Scumm interface had less influence than the multicle–icon interface that Sierra used in King’s Quest V (in numbers of games that used those interfaces). And Kyrandia, developed while KQ V was developed (but published later), had already even a more advanced interface (one icon cursor).
To prevent further misunderstandings: types of interface are just possible means to try to determine the influences. But in fact I think that it is very hard to determine whether a company had a bigger influence than another one. Even when one only considers LucasArts games it is quite hard: did Monkey Island 1 have a serious influence on The Fate of Atlantis, or The Dig on Grim Fandango?
Last edited by mart; 12-04-2006 at 10:13 AM.
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