View Single Post
Old 11-06-2006, 10:26 PM   #6
wezyap
Member
 
wezyap's Avatar
 
Join Date: Apr 2006
Location: Norway
Posts: 75
Send a message via MSN to wezyap
Default

Quote:
Originally Posted by aries323 View Post
HI

I think maybe Lucasarts didn't release Monkey Island 1 & 2 as well as the other games, you mentioned since it would involve to much work to get these games to run on moderns OS like Win XP or Vista.

I think getting these games to run on these systems would require a lot of
backwards editing (reverse engeenering, I think it is called ?) just to get them up and running on modern OS.

aries 323
If they still have the source for the scumm interpreter,and I guess they have, it shouldn't be hard to port it to windows xp, the dos header files and mode 13h would be a problem though, since Microsoft abandoned the support for dos executables in visual c++ 4.0 (I think). soo they have to rewrite the blittering methods to directdraw, sdl or something, or compile it whit dev-c++ or simular compilers. since the game engine uses scumm scripts, they don't need to touch the game itself, only the interpreter.
wezyap is offline