Quote:
Originally Posted by SoccerDude28
Multi-threading does have its applications in the 360 today, like downloading a game for example goes on one core, while playing another game goes on another (they are 100% disjointed). But doing in game multi-threading the way you described it is every programmer's nightmare.
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Max Payne 3 is being developed on an Intel Quad (or maybe it's the Duo) Core processor, and they are utilizing it. (they had a demo of the game with a full on tornado happening while Max was running through the scenery and all kinds of stuff was happening. One processor alone was used for the Tornado, another for Max.) -- it was in the Intel Keynote thingy. hehe.
So it is happening. Like anything else it will take software a long time to catch up to the hardware capabilities. The hardware always seems to be several years ahead of the software development for obvious reasons.
Sadly I'm an AMD fan, and they've lost this round on the processor race. Their processors still run hot as hell.