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Old 09-25-2006, 06:31 AM   #12
Ariel Type
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Join Date: Sep 2003
Location: Snow Country
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Jackal
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Aside from a few refinements, adventures are fundamentally the same as they were fifteen years ago.
That I agree. But nevertheless there are new standarts for judging the games today, because a)they are simplier - both in story, puzzles, characters and interface, and b)there are fewer of them.
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As I said, production values are one area where we obviously do take a game's historical context into consideration.
That I also understand Other case I wouldn't be commenting this thread)
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the better ones have retained their artistic value even after the technical merits have become outdated. The gaudy, jarring ones haven't.
I played Ween something about 3-4 years ago for the first time. And highly enjoyed the graphical style. It is not gaudy nor jarring for sure
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They still stand the test of time.
I don't think it stands the test of time then. There were plenty of original puzzlers with much better graphics and sound after Myst. And there is nothing else to admire in it IMO..
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I just wanted to know if you considered it an issue in this particular review. Myst..
Ah, no. Only the "graphical" issue seemed to my out of place..
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