Yeah, when I think Myst-clone, I consider it a game with a puzzle-filled, character-empty world. Not a lot of world/character interactivity, but pretty to look at. And a story that is secondary to the puzzles, if any real story development at all. The only "Myst-Style" games I liked were the 2 Shivers games and Zork: Nemesis, although those settings never felt as devoid of life as Myst did. I don't know, I just never enjoyed puzzles as much as plot development, and so many of this type of game end up being verrrrry puzzle-dependent.
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