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Old 08-25-2006, 06:28 AM   #20
Junkface
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Join Date: Oct 2005
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Quote:
Originally Posted by colpet
Ok. So now I know it really isn't cut and dried. I suppose at the most basic level, 3D would be a game that made you feel as if you were in a tangible world. I can argue that Riven did that for me, yet I think that Riven is considered prerendered 2D background.
I think of 3D as a pretty firm concept. It's difficult to explain, but think of it this way: in 2D the gameworld and characters consist of static, flat images while in 3D they consist more of coordinates, showing the height, depth and width of things which your computer then interprets into the final image you see. The key difference is that the computer can theoretically show the scene from any angle or position, depending on the player's choices and how much freedom the designer has allowed the player. I hope that's a bit clearer for you, and if it sounds patronising that really wasn't my intention.
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