Quote:
Originally Posted by fov
Yes. Just make it so the fuse only blows if the player HAS picked up the key.
|
The problem with this is that, if the fuse blowing has any affect on the rest of the game, rather than simply being an annoyance, the game won't progress until you pick up the fuse. And picking up the fuse has no direct importance to the player (plus it makes no sense that a fuse should only blow once you have a spare), and so could prove annoying.
I'm strongly of the opinion that the fuse should either be available after it blows or some way should be found of ensuring that the player has the fuses. That shouldn't prove too difficult - require the player to use another fuse elsewhere in advance, or handle this through a cutscene in which a fuse blows if you have other characters.