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Old 08-22-2006, 05:45 AM   #7
RLacey
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My favourite example of this kind of thing in a LucasArts game (or at least how they found their way around it) is the fire extinguisher in Grim Fandango. They inserted a momentary, humourous cutscene in which Manny automatically picks up the required item if he doesn't already have it, ensuring that he has it later.

I'm sure that there must be a way to work acquiring the box of fuses into the game so that it has to have happened by the time the player reaches the situation in question .
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