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Old 07-03-2006, 01:52 AM   #9
MoriartyL
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Join Date: Aug 2005
Location: Israel
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The intro is gorgeous. Can you imagine how cheesy it would have been with voice acting? But with the combination of MIDI and text, I can hear him singing while keeping the voice in my imagination. The troubador brings the player back to the time period (what time period is this again?) without getting bloated with little details from the time. The story is communicated entertainingly, and quickly- it does not drag on any more than it has to. All in all, a wonderful opening.


Now, I've been wandering around for around twenty minutes now, and I still personally don't have a clue what I'm supposed to be doing. I didn't understand what Robin's teammates were talking about, and now they've run off to someplace or other. Speaking of which, the pacing is interesting. When you're in an area, time practically stands still. Leave and return, and they've moved. So the mundane activities of NPCs are always offscreen. It's an interesting technique for plot progression.


I'm not fond of the interface, but hey- it works.


I like the ewe's monologue. Cute.
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