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Old 05-16-2006, 05:29 AM   #4
stinking_dylan
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I've never seen this article.
It's kind of funny the lengths the writer has gone to to convince us that only a very small fraction of instructions involve floating point maths in current game programs.
This is only true because we do everything we can to AVOID floating point operations because they currently take up so much resources. If the cell processor can easily handle floating point operations, then programmers are going to utilise that pawer.
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