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Originally Posted by insane_cobra
Hey, I don't support the "point and click is antiquated" theory, read what I write, not what you want to hear.
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Well it's me who should get the credit Jackal
Quote:
Originally Posted by samIamsad
(enviromental puzzles, different, more dynamic dialog systems)... It's not like it hasn't been done already...
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I am still waiting for the Havok engine to be used creatively in adventures. Real physics could open the door to some very interesting puzzles. Direct control works much better within such an environment, you can push things around, pile them up etc. Kinda like the gravity gun thingy on Half Life 2. Hell even the crates puzzles would be more fun that way. Mmmmm... What about a telekinetic hero?
A bit of randomness could help too. It may screw walkthroughs but will enhance replayability.