Now that I think about it some more, I could probably say that GK3 had my favorite adventure game interface, because it also used context-sensitive menus, another interface concept I love.
Peace & Luv, Liz
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Adventures in Roleplaying (Nov. 19):
"Maybe it's still in the Elemental Plane of Candy."
"Is the Elemental Plane of Candy anything like Willy Wonka's factory?"
"If it is, would that mean Oompa Loompas are Candy Elementals?"
"Actually, I'm thinking more like the Candyland board game. But, I like this idea better."
"I like the idea of Oompa Loompa Elementals."
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