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Old 05-04-2006, 12:55 AM   #84
phankiejankie
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Quote:
Originally Posted by insane_cobra
However, I don't think point & click is the sole reason why adventures aren't very popular with mainstream audience, there are many elements of "traditional" adventure design that most people find off-putting.
I think p&c in some magical way has cast its spell over adventures. The interface leads to certain limitations regarding gameplay and puzzles. From my pov, the game serves the interface rather than the other way around.

Quote:
Originally Posted by Junkface
hell, I'd argue that there's an element of point and click in FPSes
You can't really eliminate p&c that’s for sure. I mean whenever you use your mouse you are actually pointing and clicking. Doom 3 (a well-known old school style FPS) for instance had an excellent and simple way of dealing with point and click when you had to operate doors or elevators. Pointing the cursor on a hotspot would make the gun disappear and a nice hand cursor ala Myst would appear, left click and voila. Next hidden monster please
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