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Old 05-01-2006, 07:04 AM   #25
Karmillo
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Quote:
Originally Posted by Crapstorm
Sorry, Karm. Uru is probably the best (i.e. worst) example of a direct control game that was so difficult to maneuver the character that I couldn't enjoy it. I kept falling into crevasses or getting snagged on furniture or walking in place for no apparent reason. I also had issues with direct control in Sentinel (a.k.a. Realms of Illusion). For example, there was one particular out-of-the-way switch that I had to visit a dozen times, and it was a major chore to climb the 10-flight staircase to get to it. I wish it had one of those short-cut lightning bolts to zip through places that have already been visited.
Uru? was that one of the myst games?
Well the falling into crevas thing isnt the fault of Direct control, it sounds like bad design.
And having to climb a big staircase for an out of the way switch isnt the fault of Direct control either, cause point and click wouldnt make it go any faster
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