Quote:
Originally Posted by Crapstorm
Sorry, Karm. Uru is probably the best (i.e. worst) example of a direct control game that was so difficult to maneuver the character that I couldn't enjoy it. I kept falling into crevasses or getting snagged on furniture or walking in place for no apparent reason. I also had issues with direct control in Sentinel (a.k.a. Realms of Illusion). For example, there was one particular out-of-the-way switch that I had to visit a dozen times, and it was a major chore to climb the 10-flight staircase to get to it. I wish it had one of those short-cut lightning bolts to zip through places that have already been visited.
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Uru? was that one of the myst games?
Well the falling into crevas thing isnt the fault of Direct control, it sounds like bad design.
And having to climb a big staircase for an out of the way switch isnt the fault of Direct control either, cause point and click wouldnt make it go any faster