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Old 05-01-2006, 06:15 AM   #17
Gordon Bennett
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Join Date: Jan 2006
Location: London
Posts: 357
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I've been having a lot of difficulty getting to grips with some of the control schemes in recent games. Grim Fandango is a good example. I don't mind the keyboard, but I find it very counterintuitive to spin the character and then move backwards and forwards at that angle.

The screen relative movement used in the older Sierra games was far easier for me to handle. Similarly, character-relative keyboard/joystick movement works well in a first-person adventure like Normality or the Mercenary series.

I get very frustrated by turning with the mouse, and moving with the keyboard. I know it has some benefits with overall control, but it's quite a handful.
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