Wait, wait... let's be clear... Daemonica isn't just an RPG without
fights. It's an RPG without any intrinsic roleplaying elements at all. No stats, no upgrades, no buying weapons and armour, none of that stuff. When you take away all of that, what you're left with is really an adventure. A fairly basic one, a fairly simple one, but an adventure nonetheless.
I don't want to be too outspoken in my impressions at this stage, because there may yet be some enhancements before final release. And we'll review it formally when the game comes out. But it's safe to say that Daemonica won't be dazzling anyone with quality. And yet, I just can't help get behind games that march to the beat of their own drummer. I wouldn't call this game "innovative" exactly, but I honestly can't think of any, or many, games like it. So I don't want to see it falling through the cracks without at least getting some attention.