Quote:
Originally Posted by stuboy
Although this is jumping the gun a bit, I like the way death is handled in this game. It's always fair, clearly signposted, and used sparingly to rank up the tension; if you knew you couldn't die in this game, it would make a lot of the terror redundant.
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Yes, it works well in this game. The sequel got it wrong, though, by making the death sequences both too hard and relying on certain solutions that you'd be incredibly unlikely to think of for yourself.