Quote:
Originally Posted by Kurufinwe
Speaking of Trilby removing his mask too early, another thing that bothered me is how intent he is on leaving the house from the very start. I mean, he gets in the first room, finds nothing of interest, and then, instead of leaving through the door to try and find something worth stealing elsewhere in the (supposedly deserted) house, he wants to just leave (through the window)! What kind of burglar is that? And then, he seems to immediately understand that the window being stuck is not a coincidence and decide to leave the house as fast as possible.
I dunno, but it felt rather awkward as far as characterisation goes. And wouldn't have it been more efficient (dramatically) to let the character slowly realise that he is locked in?
|
I agree, although hes not definate that hes locked in, he figures it out too quickly...
and is it just me or does this game remind anyone of Hugo House Of Horrors?