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Old 12-26-2005, 06:24 AM   #22
MoriartyL
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Quote:
Originally Posted by Jeysie
That's exactly what made it work, at least for me. As Duckman said, Reich is the guy you expect to have to chase (or be chased by) through the game... and then you enter the furnace room and see the camera and you're so sure that Reich's watching you. And sure enough, when you open the door there he is. And you're so certain that you screwed up and it's time to die... except that *Reich* gets shot instead?

It's obvious that whoever's behind the camera isn't on Reich's side after all. Does that mean they're on *your* side? Why did they save your life?
Wow, that sounds pretty cool. The only reason I can't relate is that what was going through my mind was nothing like that. My thoughts went something like this:
"Hey, why's no alarm going off? Isn't anyone watching the camera? Huh, I guess not, or maybe it's being watched by someone on my side I haven't heard of yet. Either way, obviously there's nothing to worry about, or else I'd be dead by now."
"Joey unlocking the door like that is straight out of Empire Strikes Back! Is this the extent of his function in the game- opening a door, fixing a robot?"
"Hey, who's this guy? Oh, he's dead now. OK."

Quote:
If the point of a story like this one is that the character doesn't remember his past and now he's stuck in a situation where that past seems to be coming back to haunt him, well... you kind of have to give the character a mysterious background before you can show his character.
Oh, sure, that's fine. Any kind of premise is fine by me. But when the first plot point in the story is a hint of a future plot twist, it tells me they've got no story to tell. I understood the amnesia; I accepted the amnesia. But then, before we're given any reason to think of Foster as anything more than a generic avatar, already the writers expect us to care so much about his past that we'll start wondering about it. That talk about Undermann is pushing the player's willingness to accept a contrived plot too far.



What do you guys think of the puzzles? I'm hardly qualified to judge them, since I hate the typical adventure puzzles and these are as typical as they come.
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