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Originally Posted by AudioSoldier
Because the team is less dedicated (they won’t be making money of it), less experienced and wholly smaller.
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On one hand, the team is less dedicated because they're not being paid. On the other hand, they're MORE dedicated because they're not being paid -- it's something they've gotten involved with because of their love of the genre and/or the project. Plenty of people in the gaming industry see their work as just another job and a means to a paycheck. (Many start out idealistic and in the industry to make a genuine contribution, but, as with any other job, many also grow tired, disillusioned, unhappy with management, unhappy with their failure to have the pay and/or job title they think they deserve, or unhappy with a particular project. Not everybody who works on a game is a dedicated employee with his/her eye on top quality.)
Quote:
Originally Posted by AudioSoldier
Yes, if you gather a large team together, as seems to be the case with KQ9, you have a chance of creating something half-decent, but it’ll likely never reach the ears of the mainstream and will fail at achieving any semblance of popularity.
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Popularity has nothing at all to do with quality.
--Josh