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Old 12-06-2005, 09:16 PM   #61
Melanie68
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Here's the review of King Kong (the game) in the San Francisco Chronicle. It's an interesting read in that it talks about innovation in gaming as well.

Quote:
The biggest difference between video games and movies is the reluctance of the industry to allow game developers to take risks. Imagine a world where there were only three movies -- "Bloodsport," "Tora! Tora! Tora!" and "Starship Troopers." Now imagine that the only new movies in the marketplace are sequels to those films: "Bloodsport: The Return of Chong Li," "Tora! Tora! Tora! XI" and "Starship Troopers: San Andreas."
Quote:
There are certainly some visionaries working in video game development. Tim Schafer's recent Psychonauts game and Lorne Lanning's Oddworld series prove that video gamemakers can bring a trickle of creativity to the industry. In Japan, a game designer such as Donkey Kong and Mario creator Shigeru Miyamoto already has Spielberg-level name recognition. And although Miyamoto is as sequel-prone as any human on Earth (I've counted more than 40 different Mario-related games), he's also constantly trying new things, such as the raise-your-own-pet phenomenon Nintendogs for the Nintendo DS, one of the most entertaining games released this year.
Quote:
Most gamers know that while the graphics and sound get better in video games, the plots have remained secondary, which explains why almost every movie made from a video game is excruciating to watch.
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