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Old 12-06-2005, 09:23 AM   #38
Phantom
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Join Date: Oct 2003
Location: Belgium
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Quote:
Originally Posted by Kingzjester
I could see how Syberia could be "pretty good" as an example if really, really bad "art". It lacks craft in the writing and gameplay department, so much so that it nullifies any claim to "art" it may also bring up. It makes the "art" seem accidental.
Wow, those are some pretty harsh statements. There's no arguing that Sokal is a great artist; his comic books are some of the best ever made, both in writing and graphical style. It's hard to deny that the graphics and setting of Syberia were inspired and original, right? I can agree that the gameplay might have screwed up your experience of the game, but I don't see how Syberia would be a good example of the lack of good writing.


Aside from that I agree with most things said in this game. In order for games to really move the player, they need seriously improve the quality of the writing. There are only a couple of games out there that are noteworthy for their excellent writing, and most of them are (not coincidentally) RPG's. The last time a game actually moved me a lot was the final choice in KOTOR1, where I was forced to desert some of the sidekicks I'd grown attached to during the game because of my alignment.
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