Quote:
Originally Posted by Once A Villain
Depends on your perspective. I don't require the best interactivity to consider a game artistic. Syberia succeeds in other ways. But yes, you're right, it's not the most interactive game. Neither are most other adventure games.
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You're missing the point. Syberia succeeds by utilizing OTHER artforms, whilst basically ignoring its own medium. That might be a very enjoyable and thought provoking experience, but it isn't an artistic "game" by any stretch of the imagination. It's merely art parading as a game.
It's kind of like bringing a movie camera to a stage play, recording it from your seat, and calling it an artistic film because the play had a great thought-provoking story, great acting, a wonderfully immersive score, and great effects and backdrops. The reality is that such a recording, no matter how great the content, would be utterly devoid of artistic merit as a film as it doesn't express anything in the language of film.
Likewise with Syberia as a game.
The same argument holds true for just about every other adventure game as well.