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Old 12-05-2005, 08:57 PM   #30
Bastich
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Join Date: Oct 2003
Location: USA
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Quote:
Originally Posted by Once A Villain
Depends on your perspective. I don't require the best interactivity to consider a game artistic. Syberia succeeds in other ways. But yes, you're right, it's not the most interactive game. Neither are most other adventure games.
You're missing the point. Syberia succeeds by utilizing OTHER artforms, whilst basically ignoring its own medium. That might be a very enjoyable and thought provoking experience, but it isn't an artistic "game" by any stretch of the imagination. It's merely art parading as a game.

It's kind of like bringing a movie camera to a stage play, recording it from your seat, and calling it an artistic film because the play had a great thought-provoking story, great acting, a wonderfully immersive score, and great effects and backdrops. The reality is that such a recording, no matter how great the content, would be utterly devoid of artistic merit as a film as it doesn't express anything in the language of film.

Likewise with Syberia as a game.

The same argument holds true for just about every other adventure game as well.
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