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Old 12-05-2005, 07:36 PM   #27
Bastich
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Join Date: Oct 2003
Location: USA
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Quote:
Originally Posted by Once A Villain
Syberia is very visual though. The visuals tell the story, so the dialogue is fairly unimportant in many respects.
Games aren't inherently a visual medium, but an interactive one. Hence, there isn't anything anyone can draw, render or film that can make games "art".

Remove the distractions of the visuals (and music as well for that matter) from your mind and ask yourself what games bring to the table that movies, literature, stage plays, operas, etc., don't. What is the brush that games paint with? The answer rings rather hollow at this point, doesn't it?

If games remain nothing more than a "container" for other arts, then I am sorry to say, they will never become art themselves and a game that explores interactivity to such a shallow depth as Syberia does, is about as far from "game as art" as can be possible.
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