The scenery was quite nice and yoiu could do a fair amount with the camera to look at it.
I also liked the idea of improving skills by constant use. Instead of starting off as a wizard/fighter/whatever you became that character type by the skills you used most (and your equipment choices were limited as a result)
It's a pity the whole thing didn't involve much more in the way of strategy than click and try not to get mobbed without a variety of skills available.
The real killer for me was its astonishing linearity though. How believable is a world where you can only walk a single path in either direction? Complete contrast to Baldur's Gate where you could wander freely. Sure, moving off the story path could easily get you killed but I demand the right to get myself killed!