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Old 09-29-2005, 10:15 AM   #2
David Cage
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Join Date: Sep 2005
Posts: 62
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As you noticed, violence and sex play a very minor role in the game, and when you look at gamer's feedback, you realise that what they enjoyed the most were the scenes where they shared the private lives of the characters, which are the less spectacular of the game.

I am surprised myself, because I felt like I "had" to include spectacular action scenes to get gamers' interest, and I was wrong.

Gamers become tired of getting more violence and special effects all the time, I guess at least some of them are looking for something different, which they found in Indigo Prophecy.

I guess there will be a time where we will be able to offer Shakespeare pieces as interactive drama, or Woody Allen stories. And this day may not be that far...

Sex and violence played absolutely no role in the success of the game. I think that the will to create emotions and the possibility to really play in a story were the appealing elements of the game.
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