Quote:
Originally Posted by deadworm222
I don't really know why so many people choose AGS, but probably because it was one of the first engines that were finished, and besides, it has the status of a retro engine, it has a real good-old-days -feeling. This alone has caused the fact that not as many developers have chosen the other engines, thus causing even more alienation of the other engines
|
In my own personal campaign to find the engine that was perfect for me, the straw that broke the deciding camel's back was the fact that AGS has a very active and thriving community. That means for two things: 1) A place to get many opinions and perspectives on something I make, be it a drawing, a tune, etc. and 2) A place to get help - not just from the creator, but from people who have previously been in and experienced the kind of help-requiring situation that I will probably be in when I ask a question.
That was the reason that cried AGS for me. Plus, there seemed to be something wrong with AGAST - maybe it's just my computer, but whenever I closed the Streamliner thing, I'd get an error and it'd make me restart my computer. With Wintermute, similar problem, once I opened the example game file, and close it; the next time I opened it - BAM! Some weird error and I could never open it again, unless I reinstalled. Again, perhaps, it's just my miserable hunk of computerous mass. SLUDGE just looked complicated; and when I put AGS and SLUDGE into consideration - given the above mentioned advantage that AGS had, that just did it for me and I chose AGS.
I agree, that an article like that (which isn't even "in-depth") doesn't need to be in an AGS Ezine, but it's there...oh well