I'm partial to the good old Lucas Arts philosophy, interface, and plentiful hotspots, but all in all, I don't care that much about this "watering down" stuff. Syberia is an entierely different kind of game from Monkey Island or Myst, each is providing a very different gaming experience, wether it's based on narrative, fun, or brainstorming, and I enjoyed the three games a lot.
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...It's down there somewhere. Let me have another look.
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