These days the two button system with left mouse performing every option under the sun is too streamlined (or watered down if you prefer).
In my view Lucasarts hit on the right idea with Full Throttle and Monkey Island III. The right click brings up the look/use/push/pull/talk menu.
Particulary like the flaming skull head.
The ways it's going if Microids were to make another game one single click at the start of the game will trigger a 3 hour cutscene of the game solving itself.
From the infinite "> " prompt ,where you could type anything you want as long as you don't mind reading "I don't understand" alot, to the single click fits all actions is a step too far.
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