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Old 06-25-2005, 10:13 AM   #22
shiajun
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Join Date: Jan 2005
Location: Mexico City
Posts: 60
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Maybe it's not exactly what you're saying, but when you say context-sensitive actions, do you mean something like what was done in Gk3? There, depending on which hotspot or item you where acting upon, there could be from 2 to up to 5 or 6 verbs for that hotspot or item, if I remember right. I think that worked pretty well, since it added a lot of actions that just gave nice comments for character build-up and immersion, and it gave an "illusion" of choice of how to interact. Perhaps mixing this in with the tactile sensation given by Myst IV's interaction with the environment would be quite pleasing.
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