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Originally Posted by squarejawhero
What other things do you guys see as transferable between the different genres? I'm interested.
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Turn-based combat. I often think that it could be the best approach to bringing combat into adventures in a way that doesn't rely on ninja button mashing skills. Still wouldn't be to everyone's taste, but if done thoughtfully it could work well.
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edit - btw Steve, much like BFME, I'd see any context cursor used in accordance with what you can do, with any unavailable options greyed out or just not there.
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