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Old 06-25-2005, 02:24 AM   #8
Martin Gantefoehr
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If a location exists simply to look pretty or the character is doing more walking/running than interacting, then the developer should seriously be looking at the design of the game in relation to the world it's set in.
I agree. I think the lack of capability/complexity of the interface in mouse-driven P&C is part of the problem, though. Many, actually most recent games, have an interface that is simplified down to two basic interaction possibilities: USE (or ACT) and LOOK.

This limits the variety of possible interactions. There can only be one interaction per mouse button at one time.

Recent games have constructed puzzles and interactions according to these interface restrictions. But Interaction Density, as I understand it, doesn't neccessarily mean lots-a-hotspots - it can also mean more complex hotspots. And more complex hotspots, offering a variety of manipulations per hotspot or situation, require an interface more complex than two simple mouse button triggers.
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