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Old 06-24-2005, 09:17 PM   #2
syntheticgerbil
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And let's not forget that in between all of that "figuring out," you also have the added bonus of listening to characters speak empty and long like they are slow in the head.

Day of the Tentacle was mostly to the point. I think most of the golden age games were that way. Not to say it's bad to add a multitude of asides, but there are many clever ways to have characters to hint or take the path of visual clues rather than what adventure gamers seem to do now: Have every lame character spell out their life story for you in half hour conversations.

Well, everyone EXCEPT the main character.
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