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Originally Posted by Wormsie
MOD music support... MOD is not a pure-sound -like format. MOD contains samples and pattern data, and thus a mod reader would have to be a bit more difficult to program.
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I don't know if this was directed at me, but I'm guessing it was, since I brought up MO3 and I don't recall anyone talking about MOD-formats before. MO3 is a slightly more modern variation on the theme of MOD-formats, in that it supports high-quality OGG-compressed samples. I like this beacuse I can get a lot smaller files than if I were to store the same music as OGG. Since my game will be available for free download, that saving in filesize is a big plus. The end result would have been an around 20-30 MBs larger download if I'd used OGG music, and it still can be made to sound decent.
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MOD is also a dead format. (Yes, you can link to as many tracker sites as you want, but it's still dead.)
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It doesn't matter if the format is dead, since the only one that has to bother with it is me. The game player will never know the difference. (Yes, working with a tracker is clunky. Being a classically trained musician that have some experience with
good music software, I absolutely agree there, but I think it's worth it anyway. At least for me.)
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And you can record it to other formats, too.
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Yes, but its main advantage to me is the size. If I were to have OGG-music, I wouldn't create it with a tracker.