Thread: AGS vs SLUDGE
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Old 03-29-2005, 02:52 PM   #76
Enter the Story
I turn novels into games
 
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Join Date: Jun 2004
Location: Scotland
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Quote:
Originally Posted by Erwin_Br
...the shady license information. I don't know if many people were/are discouraged, though. After all, the license is only a small obstacle. --Erwin
For the record, that was a big issue with me. I'm probably unusual, but I have invested a lot of time in my game and plan to invest a whole lot more. I then plan to sell it for real money (hey I can dream can't I?) I needed a license that was watertight.

Again for the record, this was an area where Tim (the Sludgemeister) passed the test with flying colors. The original Sludge license (circa 2003) was already perfect for free or shareware games, but the license was a little vague or worrying if a game was to be sold. (It wasn't Tim's fault, it was the third party sound software). I grumbled about it a few times, and Tim ended up paying an undisclosed but substantial sum to ensure that Sludge sound software is genuinely free for everyone. That kind of care and attention counts for a lot in my book.
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