Quote:
Originally Posted by Wormsie
That's not what I meant. Allow me to be clearer: "You can have a very good story, but only tell it through cutscenes, and in between cutscenes the player is occupied by little side quests. That is bad."
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To me, it's
bad because it's overused, not
bad by definition. If the little side quests are as well written/designed as the main story, I'm OK with it.