Thread: AGS vs SLUDGE
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Old 03-29-2005, 02:23 AM   #63
Golan
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Join Date: Mar 2005
Posts: 26
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Since I'm in a typing mood I'll continue adding statements to push alternate discussions.

We'll start with another post I read about the character actions moving the plot directly. It's better to have your actions push the plot forward vs having your actions trigger an unrelated event that moves the plot forward and then drags the player character with it.
Links
http://forums.adventuregamers.com/showthread.php?t=7457 by Wormsie "today I understood that puzzles matter" Though it's about puzzles he could have titled it "Today I understood that plot matters"
http://www.adventuregamers.com/newsitem.php?id=944 Also good

Second...
If you have a game that you are releasing in 2005 please take the extra time and make it a talkie. I just played Beneath a Steal Sky (1994 release) and the voice acting though decent for the most part fell apart with some of the choices for a few characters. I'm not going to say It's bad but if you can do 1/4 of the voice quality of BASS it would still be better then nothing. It's 2005, we can do this. I'll also add that the voice acting in BASS is better then The black Mirror.

Flash back...
I'm old enough to remember playing non talkie games when they were new. I don't think I even questioned the fact that games did not have speech until I played Sam and Max (1993) at a friends house. My 386 did not have a sound card or enough ram to even run it. I had Day of the Tentacle (1993), it was the first Lucas Arts talkie and the previous game but I had the floppy non talkie version.
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