The obstacle-puzzle is somewhat common in all adventures, not just UG ones, I think. For example in Moment Of Silence you have to get your colleague some food - and there's a puzzle which is the first thing in that game which felt like a puzzle.
However there still are games like Full Throttle. I read somewhere that Tim Schaffer didn't want to ruin the fast pacing of the game by adding obstacles. So as a result, the game got severely shortened.
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