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Old 03-25-2005, 05:51 AM   #21
Junior Member
Join Date: Mar 2005
Posts: 1

I stumbled across this thread via a google search after realizing there was a redux version of Bad Mojo, now i can't help it, i gotta share my opinion on Pulse and what the gaming world lost with them going belly up.

Ten years ago i was a staff writer with German games mag Power Play. The Bad Mojo review made our cover when it came out, maybe Vinny remembers doing a strange email interview with me asking him about entomologists, topography layers and stuff .

Now for the interesting part: a couple of months after said cover story we visited Pulse's SF office to check out their upcoming projects. What we saw blew our minds. Presto and Flux were sparkling with great visual and conceptual ideas and the much maligned Space Bunnies must die was technological avantgarde at that time. Pulse's 3D engine may have needed more work, but what it put to the screen already amazed us. Well, we now all know the sad way it went ...

Flux was actually my favorite. It had amazing game design. It was basically a very sophisticated 3D puzzle game involving a salesman in a suit as its main character. The player had to find his way through a maze of cubic rooms that could be flipped in 90 degree angles by pushing switches on the walls. It's a bit hard to put the specifics into words for me right now, but Flux was a unique and inspired project.

I think I still got the multi-page feature we did on Space Bunnies, Presto and Flux lying around somewhere, cool screenies, maquette pics and scribbles included. Text is in German, but still interesting to check out for Pulse fans ...

I wish these games had been completed, and I wish Space Bunnies had become what i promised to become in the stage we saw it. They would have become classics. Instead they became lost legends.

I wonder: what became of you guys? Vin? Phil? Alex?

Last edited by Kornylius; 03-25-2005 at 05:57 AM.
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