Thread: AGS vs SLUDGE
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Old 03-23-2005, 12:48 PM   #35
netmonkey
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Join Date: Nov 2004
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I think these adventure game creation utilities are more like consoles like Super Nintendo and Genesis or GameCube, XBOX, and Playstation 2. I'm sure they all have their strength and weakneses, but it's about what you can make out and what you want to do with them and not what they can actually do! You look at what they offer, and then make something good out of them.

From personal experience, high-resolution games cost a lot more time to make because of all the hand drawn and detail work that has to be put on them. I think this is another reason why people working with AGS choose low resolutions, other than the fact that they want the old-school look. But that's why people can make more great and stupid games with AGS, because they can pull out a game a lot quicker that way.

I really never tried out SLUDGE, so I can't compare them both. Though I think I'll download it and look around it, though!
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