Adventure Forums - View Single Post - AGS vs SLUDGE
Thread: AGS vs SLUDGE
View Single Post
Old 03-21-2005, 12:38 PM   #14
Erwin_Br
Under pressure.
 
Erwin_Br's Avatar
 
Join Date: Sep 2003
Location: Apeldoorn, The Netherlands
Posts: 3,773
Default

Quote:
Originally Posted by AGA
as long as you use a special MP3-free version of the engine. This is due to the MP3 people wanting huge fees to use their codecs in your product, rather than any restriction imposed by AGS's creator. The other-codecs-only version is fine for you to sell games made using (as evidenced by the relative success of The Adventures of Fatman.
Does AGS support OGG? It's the format I'm using since it's, as you probably know, open source.

I think AGS's community is its strongest point over SLUDGE, although the people on the SLUDGE forums are very helpful and respond to your questions very quickly as well.

The many windows and options in AGS are a little too much for me. I think the UI should be made more efficient and user-friendly. Perhaps by grouping things together, instead of the many windows for all these different options.

Also, and I'm not too sure about this, but I think I read somewhere that AGS has certain limitations, for example a maximum amount of objects, strings, etc...

--Erwin
__________________
> Learn more about my forthcoming point & click adventure: Bad Timing!
> Or... Visit Adventure Developers: Everything about developing adventure games.
Erwin_Br is offline