Quote:
Originally Posted by Marek
Steve just posted an interesting point about adventures on the DS on his blog:
The clicking could be done with any of the DS' buttons, but indeed it still seems a bit awkward to sweep the screen with the stylus. (Or not? It's hard to visualize...) One alternative would be to just tap objects on the screen, but without the interface giving feedback about what's interactive or not, that would be like flying blind.
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I find it awkward when using ScummVM on my PocketPC, but that's because I can't map left-click to a button (it's locked to a stylus tap). It's perfectly functional, but games that require a pixel perfect click under a time limit are totally impossible. I hate you,
Beneath a Steel Sky ...