Quote:
Originally Posted by Jake
By the way, Bastich - Dreamfall uses an interface similar to the Grim Fandango-style "head turn" thing when you are close to objects.
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Awesome! I wonder if the game is flexible enough to let me play without ever using the focus field? (I already have a goal for the game...
)
Anyway, how exactly does the combat work? I see it referenced in some of the articles, but no details.
You see, the Bastich doesn't negotiate, and he sure as Hell doesn't run. I open up a can of whoop-ass and frag the beyotches.
Has anyone seen the combat in action? Is it some Dragon's Lair style "pretend to be action" or do you actually have some control?