Thread: Gumshoe Online
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Old 02-11-2005, 09:56 AM   #17
gillyruless
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Quote:
Originally Posted by Jackal
I think this is the $64,000 question. I agree with you that the notion of the casual gamer, currently playing free repetition/addiction games online, suddenly jumping into paying for story-driven adventure lite is a leap.

Although, as I said in the article, I'm not actually sure this is who Gumshoe best targets. It may be more adventure fans that don't always have the time or inclination to dig into a full-fledged game, but wouldn't mind playing a standalone game in maybe 3-5 hours of playtime.
The casual gaming market is actually commercially robust. Even tough you can play the games for free online, you only get to experience only a small portion of the game so many people actually pay to get the full game. Games like Be Jeweled, Zuma, and Book Worm have been commercially successful. Isn't attracting the casual gamers to story-driven adventure lite was what Jane Jensen intended with Be Trapped? Granted that Be Trapped isn't an adventure lite yet but it was intended as a stepping stone to link the casual gaming market to adventure lites.

Considering that the females in 30s and 40s make up a large portion of the casual gaming market, I can easily see the success in the casual gaming market translating into adventure lite and then to episodic adventure games like Gumshoe. The biggest selling point of the casual games so far has been that they make a wonderful time killers. They are designed so that you can pick it up and play whenever you have spare time, 10, 30 minutes, an hour, or whatever, at a time. This may also be another selling point for games like Gumshoe to the casual gaming market.
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