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Old 01-30-2005, 11:40 AM   #80
After a brisk nap
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Many of my favorite games have had action/arcade elements: Indiana Jones and the Fate of Atlantis, Quest for Glory, Conquests of the Longbow, King's Quest II VGA, Sam & Max (whack-a-rat)...

In most cases, I think it works well. It can provide a thrill of danger, add to the atmosphere of the story, or just mix things up a bit.

Action doesn't have to be about killing bad guys. Racing, sneaking/hiding, timed sequences, even a good old platform challenge can provide action in an adventure game.

I think a bigger question is whether we should tolerate jigsaw puzzles in adventure games.
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